
const ByteArray = imports.byteArray;
const GLib = imports.gi.GLib;
const Gio = imports.gi.Gio;

let loop = GLib.MainLoop.new(null, false);

function cat(filename) {
    let f = Gio.file_new_for_path(filename);
    f.load_contents_async(null, function(f, res) {
        let contents;
        try {
            contents = f.load_contents_finish(res)[1];
        } catch (e) {
            logError(e);
            loop.quit();
            return;
        }
        print(ByteArray.toString(contents));
        loop.quit();
    });

    loop.run();
}

if (ARGV.length != 1) {
    printerr('Usage: gio-cat.js filename');
} else {
    cat(ARGV[0]);
}
