<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="Sources">
      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
    </Filter>
    <Filter Include="Sources\Driver_GL">
      <UniqueIdentifier>{43c6d046-ba3b-4ff2-b7e6-df455affa6bf}</UniqueIdentifier>
    </Filter>
    <Filter Include="Headers">
      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
      <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\..\cogl\winsys\cogl-winsys-wgl.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\winsys\cogl-winsys-sdl2.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-sdl.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\nop\cogl-driver-nop.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\nop\cogl-framebuffer-nop.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\nop\cogl-attribute-nop.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\nop\cogl-clip-stack-nop.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\nop\cogl-texture-2d-nop.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\gl\cogl-pipeline-opengl.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\gl\cogl-pipeline-fragend-glsl.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-pipeline-fragend-arbfp.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-pipeline-progend-fixed-arbfp.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\gl\cogl-pipeline-fragend-fixed.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\gl\cogl-pipeline-vertend-glsl.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\gl\cogl-pipeline-vertend-fixed.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\gl\cogl-pipeline-progend-fixed.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\gl\cogl-pipeline-progend-glsl.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\winsys\cogl-winsys.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-gpu-info.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-context.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-renderer.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-swap-chain.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-onscreen-template.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-display.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-object.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-util.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-bitmap.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-bitmap-conversion.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-primitives.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-bitmap-pixbuf.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-clip-stack.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-feature-private.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-color.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-buffer.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-pixel-buffer.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-index-buffer.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-attribute-buffer.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-indices.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-attribute.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-primitive.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-matrix.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-vector.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-euler.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-quaternion.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-matrix-stack.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-depth-state.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-node.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-pipeline.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-pipeline-layer.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-pipeline-state.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-pipeline-layer-state.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-pipeline-debug.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-glsl-shader.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-pipeline-snippet.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-pipeline-cache.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-pipeline-hash-table.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-sampler-cache.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-blend-string.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-debug.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-sub-texture.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-texture.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-texture-2d.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-texture-2d-sliced.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-texture-3d.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-texture-rectangle.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-rectangle-map.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-atlas.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-atlas-texture.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-meta-texture.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-primitive-texture.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-blit.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-spans.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-journal.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-frame-info.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-framebuffer.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-onscreen.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-output.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-profile.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-bitmask.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-gtype.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-point-in-poly.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-list.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\winsys\cogl-winsys-stub.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-config.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-boxed-value.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-snippet.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-poll.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-memory-stack.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-magazine.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-gles2-context.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-error.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-closure-list.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-fence.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\deprecated\cogl-clip-state.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\deprecated\cogl-fixed.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\deprecated\cogl-vertex-buffer.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\deprecated\cogl-material-compat.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\deprecated\cogl-program.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\deprecated\cogl-auto-texture.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\deprecated\cogl-shader.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\deprecated\cogl-clutter.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\deprecated\cogl-framebuffer-deprecated.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\deprecated\cogl-texture-deprecated.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-glib-source.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\cogl-enum-types.c"><Filter>Sources</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\gl\cogl-attribute-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\gl\cogl-buffer-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\gl\cogl-framebuffer-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
    <ClCompile Include="..\..\..\cogl\driver\gl\cogl-util-gl.c"><Filter>Sources\Driver_GL</Filter></ClCompile>
  </ItemGroup>
  <ItemGroup>
    <CustomBuild Include="..\..\..\config.h.win32"><Filter>Resource Files</Filter></CustomBuild>
    <CustomBuild Include="..\..\..\cogl\cogl-gl-headers.h.win32"><Filter>Resource Files</Filter></CustomBuild>
    <CustomBuild Include="..\..\..\cogl\cogl-defines.h.win32"><Filter>Resource Files</Filter></CustomBuild>
    <CustomBuild Include="..\..\..\cogl\cogl-defines.h.win32_SDL"><Filter>Resource Files</Filter></CustomBuild>
    <CustomBuild Include="..\..\..\cogl\cogl.symbols"><Filter>Resource Files</Filter></CustomBuild>
    <CustomBuild Include="..\..\..\cogl\cogl-enum-types.h.in"><Filter>Resource Files</Filter></CustomBuild>
    <CustomBuild Include="..\..\..\cogl\cogl-enum-types.c.in"><Filter>Resource Files</Filter></CustomBuild>
  </ItemGroup>
</Project>
