<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioPropertySheet
	ProjectType="Visual C++"
	Version="8.00"
	Name="coglbuilddefinesprops"
	OutputDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin"
	IntermediateDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\$(ProjectName)"
	InheritedPropertySheets=".\cogl-version-paths.vsprops"
	>
	<Tool
		Name="VCCLCompilerTool"
		AdditionalIncludeDirectories="..\..\..;..\..\..\cogl;..\..\..\cogl\winsys;$(GlibEtcInstallRoot)\include;$(GlibEtcInstallRoot)\include\glib-2.0;$(GlibEtcInstallRoot)\include\cairo;$(GlibEtcInstallRoot)\include\pango-1.0;$(GlibEtcInstallRoot)\include\gdk-pixbuf-2.0;$(GlibEtcInstallRoot)\lib\glib-2.0\include"
		PreprocessorDefinitions="G_DISABLE_SINGLE_INCLUDES"
		ForcedIncludeFiles="msvc_recommended_pragmas.h"
		AdditionalOptions="/MP"
	/>
	<Tool
		Name="VCLinkerTool"
		AdditionalDependencies="glib-2.0.lib gobject-2.0.lib"
		AdditionalLibraryDirectories="$(GlibEtcInstallRoot)\lib"
	/>
	<UserMacro
		Name="BaseBuildDefines"
		Value="_WIN32_WINNT=0x0500;COGL_ENABLE_DEBUG"
	/>
	<UserMacro
		Name="LibBuildDefines"
		Value="HAVE_CONFIG_H;COGL_COMPILATION;$(BaseBuildDefines)"
	/>
	<UserMacro
		Name="ReleaseLibBuildDefines"
		Value="$(LibBuildDefines);G_DISABLE_CHECKS;G_DISABLE_CAST_CHECKS"
	/>
	<UserMacro
		Name="DebugLibBuildDefines"
		Value="_DEBUG;$(LibBuildDefines);COGL_GL_DEBUG;COGL_OBJECT_DEBUG;COGL_HANDLE_DEBUG"
	/>
	<UserMacro
		Name="CoglBuildDefines"
		Value="G_LOG_DOMAIN=\&quot;Cogl\&quot;;COGL_HAS_WIN32_SUPPORT;COGL_BUILD_EXP;COGL_GL_LIBNAME=\&quot;\&quot;;COGL_LOCALEDIR=\&quot;/some/random/dir\&quot;"
	/>
	<UserMacro
		Name="CoglPathBuildDefines"
		Value="G_LOG_DOMAIN=\&quot;CoglPath\&quot;"
	/>
	<UserMacro
		Name="CoglPangoBuildDefines"
		Value="G_LOG_DOMAIN=\&quot;Cogl-Pango\&quot;"
	/>
	<UserMacro
		Name="CoglAppAvoidForcedSDLLinkingDefines"
		Value="SDL_MAIN_HANDLED"
	/>
</VisualStudioPropertySheet>
