## ClutterBehaviour ClutterBehaviour — Class for providing behaviours to actors |

## Functions

void | clutter_behaviour_apply ()
void | clutter_behaviour_remove ()
void | clutter_behaviour_remove_all ()
gboolean | clutter_behaviour_is_applied ()
void | (*ClutterBehaviourForeachFunc) ()
void | clutter_behaviour_actors_foreach ()
GSList * | clutter_behaviour_get_actors ()
gint | clutter_behaviour_get_n_actors ()
ClutterActor * | clutter_behaviour_get_nth_actor ()
ClutterAlpha * | clutter_behaviour_get_alpha ()
void | clutter_behaviour_set_alpha ()

## Properties

ClutterAlpha * | alpha | Read / Write

## Signals

void | applied | Run First
void | removed | Run First

## Types and Values

| ClutterBehaviour
struct | ClutterBehaviourClass

## Object Hierarchy

        GObject
        ╰── ClutterBehaviour
            ├── ClutterBehaviourDepth
            ├── ClutterBehaviourEllipse
            ├── ClutterBehaviourOpacity
            ├── ClutterBehaviourPath
            ├── ClutterBehaviourRotate
            ╰── ClutterBehaviourScale

## Implemented Interfaces

ClutterBehaviour implements ClutterScriptable.

## Description

ClutterBehaviour is the base class for implementing behaviours. A behaviour is a controller object for ClutterActors; you can use a behaviour to control one or more properties of an actor (such as its opacity, or its position). A ClutterBehaviour is driven by an "alpha function" stored inside a ClutterAlpha object; an alpha function is a function depending solely on time. The alpha function computes a value which is then applied to the properties of the actors driven by a behaviour.

Clutter provides some pre-defined behaviours, like ClutterBehaviourPath, which controls the position of a set of actors making them "walk" along a set of nodes; ClutterBehaviourOpacity, which controls the opacity of a set of actors; ClutterBehaviourScale, which controls the width and height of a set of actors.

To visualize the effects of different alpha functions on a ClutterBehaviour implementation it is possible to take the ClutterBehaviourPath as an example:

The actors position between the path's end points directly correlates to the ClutterAlpha's current alpha value driving the behaviour. With the ClutterAlpha's function set to a linear ramp the actor will follow the path at a constant velocity, but when changing to a sine wave the actor initially accelerates before quickly decelerating.

In order to implement a new behaviour you should subclass ClutterBehaviour and override the "alpha_notify" virtual function; inside the overridden function you should obtain the alpha value from the ClutterAlpha instance bound to the behaviour and apply it to the desiderd property (or properties) of every actor controlled by the behaviour.

ClutterBehaviour is available since Clutter 0.2.

ClutterBehaviour and its sub-classes have been discouraged sing Clutter 1.0, and formally deprecated since Clutter 1.6. You should use the implicit animation support inside ClutterActor if you still have code using ClutterBehaviour.

## Functions

### clutter_behaviour_apply ()

    void
    clutter_behaviour_apply (ClutterBehaviour *behave,
                             ClutterActor *actor);

`clutter_behaviour_apply` has been deprecated since version 1.6 and should not be used in newly-written code.

Applies `behave` to `actor` . This function adds a reference on the actor.

#### Parameters

behave | a ClutterBehaviour |
actor | a ClutterActor |

Since: 0.2

### clutter_behaviour_remove ()

    void
    clutter_behaviour_remove (ClutterBehaviour *behave,
                              ClutterActor *actor);

`clutter_behaviour_remove` has been deprecated since version 1.6 and should not be used in newly-written code.

Removes `actor` from the list of ClutterActors to which `behave` applies. This function removes a reference on the actor.

#### Parameters

behave | a ClutterBehaviour |
actor | a ClutterActor |

Since: 0.2

### clutter_behaviour_remove_all ()

    void
    clutter_behaviour_remove_all (ClutterBehaviour *behave);

`clutter_behaviour_remove_all` has been deprecated since version 1.6 and should not be used in newly-written code.

Removes every actor from the list that `behave` holds.

#### Parameters

behave | a ClutterBehaviour |

Since: 0.4

### clutter_behaviour_is_applied ()

    gboolean
    clutter_behaviour_is_applied (ClutterBehaviour *behave,
                                  ClutterActor *actor);

`clutter_behaviour_is_applied` has been deprecated since version 1.6 and should not be used in newly-written code.

Check if `behave` applied to `actor` .

#### Parameters

behave | a ClutterBehaviour |
actor | a ClutterActor |

#### Returns

TRUE if actor has behaviour. FALSE otherwise.

Since: 0.4

### ClutterBehaviourForeachFunc ()

    void
    (*ClutterBehaviourForeachFunc) (ClutterBehaviour *behaviour,
                                    ClutterActor *actor,
                                    gpointer data);

`ClutterBehaviourForeachFunc` has been deprecated since version 1.6 and should not be used in newly-written code.

This function is passed to `clutter_behaviour_actors_foreach()` and will be called for each actor driven by `behaviour` .

#### Parameters

behaviour | the ClutterBehaviour |
actor | an actor driven by `behaviour` |
data | optional data passed to the function. | [closure]

Since: 0.2

### clutter_behaviour_actors_foreach ()

    void
    clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
                                      ClutterBehaviourForeachFunc func,
                                      gpointer data);

`clutter_behaviour_actors_foreach` has been deprecated since version 1.6 and should not be used in newly-written code.

Calls `func` for every actor driven by `behave` .

#### Parameters

behave | a ClutterBehaviour |
func | a function called for each actor. | [scope call]
data | optional data to be passed to the function, or `NULL` |

Since: 0.2

### clutter_behaviour_get_actors ()

    GSList *
    clutter_behaviour_get_actors (ClutterBehaviour *behave);

`clutter_behaviour_get_actors` has been deprecated since version 1.6 and should not be used in newly-written code.

Retrieves all the actors to which `behave` applies. It is not recommended for derived classes to use this in there alpha notify method but use clutter_behaviour_actors_foreach as it avoids alot of needless allocations.

#### Parameters

behave | a ClutterBehaviour |

#### Returns

a list of actors. You should free the returned list with `g_slist_free()` when finished using it.

[transfer container][element-type Clutter.Actor]

Since: 0.2

### clutter_behaviour_get_n_actors ()

    gint
    clutter_behaviour_get_n_actors (ClutterBehaviour *behave);

`clutter_behaviour_get_n_actors` has been deprecated since version 1.6 and should not be used in newly-written code.

Gets the number of actors this behaviour is applied too.

#### Parameters

behave | a ClutterBehaviour |

#### Returns

The number of applied actors

Since: 0.2

### clutter_behaviour_get_nth_actor ()

    ClutterActor *
    clutter_behaviour_get_nth_actor (ClutterBehaviour *behave,
                                     gint index_);

`clutter_behaviour_get_nth_actor` has been deprecated since version 1.6 and should not be used in newly-written code.

Gets an actor the behaviour was applied to referenced by index num.

#### Parameters

behave | a ClutterBehaviour |
index_ | the index of an actor this behaviour is applied too. |

#### Returns

A Clutter actor or NULL if `index_` is invalid.

[transfer none]

Since: 0.2

### clutter_behaviour_get_alpha ()

    ClutterAlpha *
    clutter_behaviour_get_alpha (ClutterBehaviour *behave);

`clutter_behaviour_get_alpha` has been deprecated since version 1.6 and should not be used in newly-written code.

Retrieves the ClutterAlpha object bound to `behave` .

#### Parameters

behave | a ClutterBehaviour |

#### Returns

a ClutterAlpha object, or `NULL` if no alpha object has been bound to this behaviour.

[transfer none]

Since: 0.2

### clutter_behaviour_set_alpha ()

    void
    clutter_behaviour_set_alpha (ClutterBehaviour *behave,
                                 ClutterAlpha *alpha);

`clutter_behaviour_set_alpha` has been deprecated since version 1.6 and should not be used in newly-written code.

Binds `alpha` to a ClutterBehaviour. The ClutterAlpha object is what makes a behaviour work: for each tick of the timeline used by ClutterAlpha a new value of the alpha parameter is computed by the alpha function; the value should be used by the ClutterBehaviour to update one or more properties of the actors to which the behaviour applies.

If `alpha` is not `NULL`, the ClutterBehaviour will take ownership of the ClutterAlpha instance.

#### Parameters

behave | a ClutterBehaviour |
alpha | a ClutterAlpha or `NULL` to unset a previously set alpha |

Since: 0.2

## Types and Values

### ClutterBehaviour

    typedef struct _ClutterBehaviour ClutterBehaviour;

`ClutterBehaviour` has been deprecated since version 1.6 and should not be used in newly-written code.

ClutterBehaviour contains only private data and should be accessed with the functions below.

Since: 0.2

### struct ClutterBehaviourClass

    struct ClutterBehaviourClass {
      /* vfunc, not signal */
      void (*alpha_notify) (ClutterBehaviour *behave,
                            gdouble           alpha_value);

      /* signals */
      void (*applied)  (ClutterBehaviour *behave,
    		    ClutterActor     *actor);
      void (*removed)  (ClutterBehaviour *behave,
    		    ClutterActor     *actor);
    };

`ClutterBehaviourClass` has been deprecated since version 1.6 and should not be used in newly-written code.

Base class for behaviours.

#### Members

`alpha_notify` () | virtual function, called each time the ClutterAlpha computes a new alpha value; the actors to which the behaviour applies should be changed in this function. Every subclass of ClutterBehaviour must implement this virtual function |
`applied` () | signal class handler for the ClutterBehaviour::applied signal |
`removed` () | signal class handler for the ClutterBehaviour::removed signal |

Since: 0.2

## Property Details

### The `“alpha”` property

      “alpha”                    ClutterAlpha *

The ClutterAlpha object used to drive this behaviour. A ClutterAlpha object binds a ClutterTimeline and a function which computes a value (the "alpha") depending on the time. Each time the alpha value changes the alpha-notify virtual function is called.

`ClutterBehaviour:alpha` has been deprecated since version 1.6 and should not be used in newly-written code.

Flags: Read / Write

Since: 0.2

## Signal Details

### The `“applied”` signal

    void
    user_function (ClutterBehaviour *behaviour,
                   ClutterActor     *actor,
                   gpointer          user_data)

The ::apply signal is emitted each time the behaviour is applied to an actor.

`ClutterBehaviour::applied` has been deprecated since version 1.6 and should not be used in newly-written code.

#### Parameters

behaviour | the ClutterBehaviour that received the signal |
actor | the actor the behaviour was applied to. |
user_data | user data set when the signal handler was connected. |

Flags: Run First

Since: 0.4

### The `“removed”` signal

    void
    user_function (ClutterBehaviour *behaviour,
                   ClutterActor     *actor,
                   gpointer          user_data)

The ::removed signal is emitted each time a behaviour is not applied to an actor anymore.

`ClutterBehaviour::removed` has been deprecated since version 1.6 and should not be used in newly-written code.

#### Parameters

behaviour | the ClutterBehaviour that received the signal |
actor | the removed actor |
user_data | user data set when the signal handler was connected. |

Flags: Run First

Since: 0.4